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Hi, I'm Ganesh Alla

Lead Game Designer | Technical Researcher | Master's Valedictorian

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I am a Lead Game Designer and Master’s Valedictorian (GPA 3.85) specializing in System Design, AI Behaviors, and Technical Art. Currently leading development at RedCrown Technologies, I bridge the gap between creative vision and engineering reality. My research focuses on using Evolutionary AI (ESTG) and spatial narrative to create adaptive, high-retention gameplay loops

My Work Experience

Professional Projects

Project Survival (Under NDA)

Lead Game Designer

  • Systems Architecture: Designed the core loop for a co-op survival RPG, balancing progression pacing across 4 distinct technological tiers.

  • Mechanics Design: Owned the end-to-end design of a modular base-building system, including grid logic, upgrade paths, and structural integrity simulation.

  • Economy Balancing: Built and simulated the game’s internal economy using spreadsheet modeling to tune resource scarcity, crafting costs, and survival stat decay.

  • Technical Leadership: Bridged the gap between art and code by defining strict asset hierarchies and resolving logic conflicts in the item database, reducing technical debt.

  • UX Direction: Designed intuitive UI flows for complex inventory management and facility control systems.

Release Date : Mid April

Platform : PC / Mobile

Turtle Racer

Game Designer/ Environment Artist

  • Built entire ship level matching product owner's vision

  • Designed AI fist paths & win/loss condition of the game.

  • Created  texture of catfish using substance painter

  • implemented level selection & UI systems.

  • Tools used: Unreal Engine, Maya, Substance painter.

Moon is not the limit

Game Designer/ Quality Tester

  • Designed & sculpted immersive Mars landing terrain with realistic lighting.

  • Served as the level designer for the hanger section, contributing to its captivating gameplay and aesthetics.

  • Led rigorous testing, ensuring a smooth player experience

Coalesence

2D Artist/Quality Tester

  • Best student Project the Year 2022.

  • Pinpointed issues, collaborated on solutions, enhancing gameplay.

  •  Identified and fixed bugs, improving game stability and experience.

  • Delivered a high-quality, successful game with excellent player feedback.

  • Created 2D assets and enhanced visual appeal of the game.

The Loneliest Artist Revamp

Quality Tester

  • Meticulously tested all aspects of the game, identifying and reporting bugs to ensure a flawless user experience.

  • Provided valuable feedback on features, functionalities, and content, contributing to a polished and seamless final product.

Oyster Matching

2D Artist/Quality Tester

  • Leveraged expertise in Illustrator to create stunning background images for the game.

  • Developed an innovative Oyster Diagram showcasing my design and analytical skills.

  • Conceptualized and executed unique matching cards, demonstrating creative vision and attention to detail.

Dissent

2D Artist/Quality Tester

  • Tested every game level, efficiently identifying and reporting bugs.

  • Performed feature and functionality testing, ensuring optimal performance.

  • Uncovered and reported bugs in game content, streamlining the development process.

  • Clear and concise bug reports enabled developers to quickly resolve issues.

Papa Pirate Show

Technical Producer

  • Ensured project shots aligned with client's creative vision, resulting in successful project delivery.

  • Managed large team of Animators, Motion capture artist, Technical artists and Artist.

  • ​Created and managed sprint plans using Trello, meeting project deadlines effectively.

  • Established and maintained the Unreal Engine 5 using github repository, facilitating seamless collaboration.

EMU

Technical Producer

  • Managed a team of modelers and animators, delivering projects on time using Trello.

  • Streamlined communication, documented progress, and kept clients informed.

  • Evaluated milestones, provided feedback, and guided next steps.

  • Ensured smooth communication and clarity, fostering strong stakeholder relationships.

House of Blues

Art / Technical Producer

  • Developed & managed agile workflows with Trello for timely delivery.

  • Conducted meeting with clients and made note of clients expectations.

  • Established & maintained UE5 GitHub, streamlining collaboration & version control.

  • Provided insightful milestone feedback & suggestions for project optimization.

  • Implemented efficient sublevel creation in UE 5, enabling parallel asset import.

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Personal Projects

The Lost Forest

The Beach

Jett Abilities Valorant

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Zombie Parade

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procedural map generation

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E-Sports Career

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Call 

240-728-6051 

Email 

Contact info

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