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Hi, I'm Ganesh Alla

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Game Designer | Technical Artist | Technical Researcher

I am a Game Designer and Master’s Valedictorian (GPA 3.85/4.0) specializing in Systems Design, AI Behaviors, and Technical Art. Formerly a Lead Game Designer at Red Crown Technologies, I now serve as Founder & Technical Lead at Molvex Labs, bridging creative vision with technical execution. My academic research explores Evolutionary AI (ESTG) and spatial narrative to create adaptive, engaging gameplay experiences.

My Work Experience

Professional Projects

Project Survival (Under NDA)

Lead Game Designer

  • Systems Architecture: Designed the core loop for a co-op survival RPG, balancing progression pacing across 4 distinct technological tiers.

  • Mechanics Design: Owned the end-to-end design of a modular base-building system, including grid logic, upgrade paths, and structural integrity simulation.

  • Economy Balancing: Built and simulated the game’s internal economy using spreadsheet modeling to tune resource scarcity, crafting costs, and survival stat decay.

  • Technical Leadership: Bridged the gap between art and code by defining strict asset hierarchies and resolving logic conflicts in the item database, reducing technical debt.

  • UX Direction: Designed intuitive UI flows for complex inventory management and facility control systems.

Project Status : Unreleased

Platform : PC / Mobile

Turtle Racer

Game Designer/ Environment Artist

  • Built entire ship level matching product owner's vision

  • Designed AI fist paths & win/loss condition of the game.

  • Created  texture of catfish using substance painter

  • implemented level selection & UI systems.

  • Tools used: Unreal Engine, Maya, Substance painter.

Moon is not the limit

Game Designer/ Quality Tester

  • Designed & sculpted immersive Mars landing terrain with realistic lighting.

  • Served as the level designer for the hanger section, contributing to its captivating gameplay and aesthetics.

  • Led rigorous testing, ensuring a smooth player experience

Coalesence

2D Artist/Quality Tester

  • Best student Project the Year 2022.

  • Pinpointed issues, collaborated on solutions, enhancing gameplay.

  •  Identified and fixed bugs, improving game stability and experience.

  • Delivered a high-quality, successful game with excellent player feedback.

  • Created 2D assets and enhanced visual appeal of the game.

The Loneliest Artist Revamp

Quality Tester

  • Meticulously tested all aspects of the game, identifying and reporting bugs to ensure a flawless user experience.

  • Provided valuable feedback on features, functionalities, and content, contributing to a polished and seamless final product.

Oyster Matching

2D Artist/Quality Tester

  • Leveraged expertise in Illustrator to create stunning background images for the game.

  • Developed an innovative Oyster Diagram showcasing my design and analytical skills.

  • Conceptualized and executed unique matching cards, demonstrating creative vision and attention to detail.

Dissent

2D Artist/Quality Tester

  • Tested every game level, efficiently identifying and reporting bugs.

  • Performed feature and functionality testing, ensuring optimal performance.

  • Uncovered and reported bugs in game content, streamlining the development process.

  • Clear and concise bug reports enabled developers to quickly resolve issues.

Papa Pirate Show

Technical Producer

  • Ensured project shots aligned with client's creative vision, resulting in successful project delivery.

  • Managed large team of Animators, Motion capture artist, Technical artists and Artist.

  • ​Created and managed sprint plans using Trello, meeting project deadlines effectively.

  • Established and maintained the Unreal Engine 5 using github repository, facilitating seamless collaboration.

EMU

Technical Producer

  • Managed a team of modelers and animators, delivering projects on time using Trello.

  • Streamlined communication, documented progress, and kept clients informed.

  • Evaluated milestones, provided feedback, and guided next steps.

  • Ensured smooth communication and clarity, fostering strong stakeholder relationships.

House of Blues

Art / Technical Producer

  • Developed & managed agile workflows with Trello for timely delivery.

  • Conducted meeting with clients and made note of clients expectations.

  • Established & maintained UE5 GitHub, streamlining collaboration & version control.

  • Provided insightful milestone feedback & suggestions for project optimization.

  • Implemented efficient sublevel creation in UE 5, enabling parallel asset import.

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Personal Projects

The Lost Forest

The Beach

Jett Abilities Valorant

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Zombie Parade

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procedural map generation

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E-Sports Career

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Call 

240-728-6051 

Email 

Contact info

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