Hi, I'm Ganesh Alla
Lead Game Designer | Technical Researcher | Master's Valedictorian
.jpg)
I am a Lead Game Designer and Master’s Valedictorian (GPA 3.85) specializing in System Design, AI Behaviors, and Technical Art. Currently leading development at RedCrown Technologies, I bridge the gap between creative vision and engineering reality. My research focuses on using Evolutionary AI (ESTG) and spatial narrative to create adaptive, high-retention gameplay loops
My Work Experience
Professional Projects
Project Survival (Under NDA)
Lead Game Designer
-
Systems Architecture: Designed the core loop for a co-op survival RPG, balancing progression pacing across 4 distinct technological tiers.
-
Mechanics Design: Owned the end-to-end design of a modular base-building system, including grid logic, upgrade paths, and structural integrity simulation.
-
Economy Balancing: Built and simulated the game’s internal economy using spreadsheet modeling to tune resource scarcity, crafting costs, and survival stat decay.
-
Technical Leadership: Bridged the gap between art and code by defining strict asset hierarchies and resolving logic conflicts in the item database, reducing technical debt.
-
UX Direction: Designed intuitive UI flows for complex inventory management and facility control systems.
Release Date : Mid April
Platform : PC / Mobile
Turtle Racer
Game Designer/ Environment Artist
-
Built entire ship level matching product owner's vision
-
Designed AI fist paths & win/loss condition of the game.
-
Created texture of catfish using substance painter
-
implemented level selection & UI systems.
-
Tools used: Unreal Engine, Maya, Substance painter.
Coalesence
2D Artist/Quality Tester
-
Best student Project the Year 2022.
-
Pinpointed issues, collaborated on solutions, enhancing gameplay.
-
Identified and fixed bugs, improving game stability and experience.
-
Delivered a high-quality, successful game with excellent player feedback.
-
Created 2D assets and enhanced visual appeal of the game.
Oyster Matching
2D Artist/Quality Tester
-
Leveraged expertise in Illustrator to create stunning background images for the game.
-
Developed an innovative Oyster Diagram showcasing my design and analytical skills.
-
Conceptualized and executed unique matching cards, demonstrating creative vision and attention to detail.
Dissent
2D Artist/Quality Tester
-
Tested every game level, efficiently identifying and reporting bugs.
-
Performed feature and functionality testing, ensuring optimal performance.
-
Uncovered and reported bugs in game content, streamlining the development process.
-
Clear and concise bug reports enabled developers to quickly resolve issues.
Papa Pirate Show
Technical Producer
-
Ensured project shots aligned with client's creative vision, resulting in successful project delivery.
-
Managed large team of Animators, Motion capture artist, Technical artists and Artist.
-
Created and managed sprint plans using Trello, meeting project deadlines effectively.
-
Established and maintained the Unreal Engine 5 using github repository, facilitating seamless collaboration.
EMU
Technical Producer
-
Managed a team of modelers and animators, delivering projects on time using Trello.
-
Streamlined communication, documented progress, and kept clients informed.
-
Evaluated milestones, provided feedback, and guided next steps.
-
Ensured smooth communication and clarity, fostering strong stakeholder relationships.
House of Blues
Art / Technical Producer
-
Developed & managed agile workflows with Trello for timely delivery.
-
Conducted meeting with clients and made note of clients expectations.
-
Established & maintained UE5 GitHub, streamlining collaboration & version control.
-
Provided insightful milestone feedback & suggestions for project optimization.
-
Implemented efficient sublevel creation in UE 5, enabling parallel asset import.
.jpg)





