ACADEMIC RESEARCH
Systems Analysis, AI Behaviors & Ludology
My research bridges the gap between Game Design Theory and Computer Science. I investigate how algorithmic systems, specifically Evolutionary AI and Procedural Generation can be architected to solve core design problems like player retention, matchmaking efficiency, and intrinsic motivation.
PAPER 1: AI & SYSTEM ARCHITECTURE
Strategic Integration of Evolutionary State-Based Tactics (ESTG), (Academic Research Paper, Full sail University)
Abstract: This research analyzed the limitations of Finite State Machines (FSM) in modern NPC behavior and proposed a novel integration of Evolutionary State-Based Tactics Generators (ESTG) and Q-Learning algorithms. The study focused on two core implementation areas:
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Adaptive Matchmaking in Battle Royale: Investigated the application of a "Dynamic Scripting" model where AI agents utilize reinforcement learning to mimic human-like unpredictability. This proposed solution addresses the "Bot Problem" in low-population matchmaking queues, aiming to improve player immersion and retention metrics.
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Production Pipeline Efficiency: Evaluated the economic impact of AI-assisted level generation tools. The research demonstrated that implementing procedural rule-sets for asset placement reduces level design man-hours by approximately 30% while maintaining unique spatial topology.
Key Technologies: Unity ML-Agents, Q-Learning, Dynamic Scripting, ESTG.
PAPER 2 : MASTER'S THESIS
Structural Analysis of Quest Design & Spatial Narrative in Gaming Context: Master's Thesis
Abstract: This thesis investigated the relationship between Non-Linear Quest Architecture and Spatial Exploration Rates. By deconstructing the quest loops of titles like Horizon Forbidden West and Cyberpunk 2077, the research identified a correlation between "Geographically Distributed Objectives" and "Intrinsic Player Motivation."
Applied Methodology (Capstone): The findings were directly applied to the development of Turtle Racing (Best Student Project Nominee). I designed a non-linear "Ship Level" where narrative lore fragments were used as breadcrumbs to guide players through complex spatial navigation puzzles without explicit UI hand-holding.
Conclusion: The study proved that decoupling narrative rewards from linear progression paths significantly increases the time players spend interacting with environmental assets, transforming "Background Art" into "Gameplay Utility."